00594nas a2200145 4500008004100000245011300041210006900154260000900223653000800232100002100240700001800261700001500279700001800294856013600312 2023 eng d00aBest of Both Worlds: The Inclusion of Gamification in Virtual Lab Environments to Increase Educational Value0 aBest of Both Worlds The Inclusion of Gamification in Virtual Lab c202310aBIS1 aShadbad, Forough1 aBahr, Gabriel1 aLuse, Andy1 aHammer, Bryan u/biblio/best-both-worlds-inclusion-gamification-virtual-lab-environments-increase-educational-value00463nas a2200121 4500008004100000245007300041210006900114260000900183653000800192100001500200700002100215856010500236 2023 eng d00aHackalytics: Using Computer Hacking to Engage Students in Analytics0 aHackalytics Using Computer Hacking to Engage Students in Analyti c202310aBIS1 aLuse, Andy1 aShadbad, Forough u/biblio/hackalytics-using-computer-hacking-engage-students-analytics